-
Aktuelle Beiträge
Archiv
- März 2020 (1)
- Januar 2020 (1)
- November 2019 (1)
- Oktober 2019 (1)
- September 2019 (2)
- August 2019 (1)
- Juli 2019 (2)
- Juni 2019 (2)
- Mai 2019 (2)
- April 2019 (2)
- März 2019 (3)
- Februar 2019 (2)
- Januar 2019 (2)
- Dezember 2018 (3)
- November 2018 (2)
- Oktober 2018 (2)
- September 2018 (2)
- August 2018 (1)
- Juli 2018 (3)
- Juni 2018 (1)
- Mai 2018 (3)
- April 2018 (5)
- März 2018 (4)
- Februar 2018 (4)
- Januar 2018 (3)
- Dezember 2017 (4)
- November 2017 (4)
- Oktober 2017 (5)
- September 2017 (3)
- August 2017 (3)
- Juli 2017 (5)
- Juni 2017 (1)
- Mai 2017 (4)
- April 2017 (5)
- März 2017 (3)
- Februar 2017 (3)
- Januar 2017 (4)
- Dezember 2016 (2)
- November 2016 (2)
- Oktober 2016 (2)
- September 2016 (2)
- August 2016 (2)
- Juli 2016 (2)
- Juni 2016 (3)
- Mai 2016 (4)
- April 2016 (4)
- März 2016 (4)
- Februar 2016 (4)
- Januar 2016 (5)
- Dezember 2015 (4)
- November 2015 (5)
- Oktober 2015 (3)
- September 2015 (4)
- August 2015 (4)
- Juli 2015 (4)
- Juni 2015 (4)
- Mai 2015 (5)
- April 2015 (4)
- März 2015 (5)
- Februar 2015 (5)
- Januar 2015 (6)
- Dezember 2014 (5)
- November 2014 (7)
- Oktober 2014 (7)
- September 2014 (8)
- August 2014 (7)
- Juli 2014 (4)
- Juni 2014 (5)
- Mai 2014 (4)
- April 2014 (4)
- März 2014 (5)
- Februar 2014 (5)
- Januar 2014 (5)
- Dezember 2013 (5)
- November 2013 (6)
- Oktober 2013 (6)
- September 2013 (5)
- August 2013 (6)
- Juli 2013 (7)
- Juni 2013 (4)
- Mai 2013 (8)
- April 2013 (9)
- März 2013 (10)
- Februar 2013 (11)
- Januar 2013 (14)
Kategorien
Meta
Monatsarchiv: Oktober 2017
Manage resources by using smart pointer RAII objects
A common way to create objects is by using a factory method or an abstract factory. Such a factory will normally create and return the object and handover the responsibility over the object to the client. Therefore the client has … Weiterlesen
Veröffentlicht unter C++
Kommentar hinterlassen
Virtual Destructor
You may have heard the advice that a destructor should be declared as virtual in case you use the class as a base class. Within this article I want to show the technical background behind this advice and want to … Weiterlesen
Veröffentlicht unter C++
Kommentar hinterlassen
Virtual functions in ctor and dtor
During construction and destruction of an object you are able to call virtual functions. But you should not do this. That’s because it is a source for errors as the behavior of the application may be differ from your expectations … Weiterlesen
Veröffentlicht unter C++
Kommentar hinterlassen
Design patterns: Strategy
The strategy design pattern is used in case different algorithms are implemented and shall vary dynamically dependent on the use case. Very often, you can implement functionality in different ways. In most use cases you look at the pros and … Weiterlesen
Veröffentlicht unter Design Pattern, Designprinzip, Uncategorized
Kommentar hinterlassen
Show costs of Quick & Dirty implementations
I am sure you all know this issue: There are situations where you have to implement something in a quick & dirty manner. You know that this way of implementation is wrong. And you be afraid of or maybe know … Weiterlesen
Veröffentlicht unter Projektleitung
Kommentar hinterlassen